MultiMC5/logic/LegacyForge.cpp
Petr Mrázek 253067c782 Move all the things (YES. Move them.)
Also, implemented some basic modlist logic, to be wired up.
2013-08-17 13:40:51 +02:00

58 lines
2.0 KiB
C++

//
// Copyright 2012 MultiMC Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "LegacyForge.h"
MinecraftForge::MinecraftForge ( const QString& file ) : Mod ( file )
{
}
bool MinecraftForge::FixVersionIfNeeded ( QString newVersion )
{/*
wxString reportedVersion = GetModVersion();
if(reportedVersion == "..." || reportedVersion.empty())
{
std::auto_ptr<wxFFileInputStream> in(new wxFFileInputStream("forge.zip"));
wxTempFileOutputStream out("forge.zip");
wxTextOutputStream textout(out);
wxZipInputStream inzip(*in);
wxZipOutputStream outzip(out);
std::auto_ptr<wxZipEntry> entry;
// preserve metadata
outzip.CopyArchiveMetaData(inzip);
// copy all entries
while (entry.reset(inzip.GetNextEntry()), entry.get() != NULL)
if (!outzip.CopyEntry(entry.release(), inzip))
return false;
// release last entry
in.reset();
outzip.PutNextEntry("forgeversion.properties");
wxStringTokenizer tokenizer(newVersion,".");
wxString verFile;
verFile << wxString("forge.major.number=") << tokenizer.GetNextToken() << "\n";
verFile << wxString("forge.minor.number=") << tokenizer.GetNextToken() << "\n";
verFile << wxString("forge.revision.number=") << tokenizer.GetNextToken() << "\n";
verFile << wxString("forge.build.number=") << tokenizer.GetNextToken() << "\n";
auto buf = verFile.ToUTF8();
outzip.Write(buf.data(), buf.length());
// check if we succeeded
return inzip.Eof() && outzip.Close() && out.Commit();
}
*/
return true;
}