/* Copyright 2013-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include "Library.h" #include "LaunchProfile.h" #include "Component.h" #include "ProfileUtils.h" #include "BaseVersion.h" #include "MojangDownloadInfo.h" #include "net/Mode.h" class MinecraftInstance; struct PackProfileData; class ComponentUpdateTask; class PackProfile : public QAbstractListModel { Q_OBJECT friend ComponentUpdateTask; public: enum Columns { NameColumn = 0, VersionColumn, NUM_COLUMNS }; explicit PackProfile(MinecraftInstance * instance); virtual ~PackProfile(); virtual QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override; virtual bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole) override; virtual QVariant headerData(int section, Qt::Orientation orientation, int role) const override; virtual int rowCount(const QModelIndex &parent = QModelIndex()) const override; virtual int columnCount(const QModelIndex &parent) const override; virtual Qt::ItemFlags flags(const QModelIndex &index) const override; /// call this to explicitly mark the component list as loaded - this is used to build a new component list from scratch. void buildingFromScratch(); /// install more jar mods void installJarMods(QStringList selectedFiles); /// install a jar/zip as a replacement for the main jar void installCustomJar(QString selectedFile); enum MoveDirection { MoveUp, MoveDown }; /// move component file # up or down the list void move(const int index, const MoveDirection direction); /// remove component file # - including files/records bool remove(const int index); /// remove component file by id - including files/records bool remove(const QString id); bool customize(int index); bool revertToBase(int index); /// reload the list, reload all components, resolve dependencies bool reload(Net::Mode netmode); // reload all components, resolve dependencies void resolve(Net::Mode netmode); /// get current running task... Task::Ptr getCurrentTask(); std::shared_ptr getProfile() const; // NOTE: used ONLY by MinecraftInstance to provide legacy version mappings from instance config void setOldConfigVersion(const QString &uid, const QString &version); QString getComponentVersion(const QString &uid) const; bool setComponentVersion(const QString &uid, const QString &version, bool important = false); bool installEmpty(const QString &uid, const QString &name); QString patchFilePathForUid(const QString &uid) const; /// if there is a save scheduled, do it now. void saveNow(); signals: void minecraftChanged(); public: /// get the profile component by id Component * getComponent(const QString &id); /// get the profile component by index Component * getComponent(int index); /// Add the component to the internal list of patches // todo(merged): is this the best approach void appendComponent(ComponentPtr component); private: void scheduleSave(); bool saveIsScheduled() const; /// apply the component patches. Catches all the errors and returns true/false for success/failure void invalidateLaunchProfile(); /// insert component so that its index is ideally the specified one (returns real index) void insertComponent(size_t index, ComponentPtr component); QString componentsFilePath() const; QString patchesPattern() const; private slots: void save_internal(); void updateSucceeded(); void updateFailed(const QString & error); void componentDataChanged(); void disableInteraction(bool disable); private: bool load(); bool installJarMods_internal(QStringList filepaths); bool installCustomJar_internal(QString filepath); bool removeComponent_internal(ComponentPtr patch); bool migratePreComponentConfig(); private: /* data */ std::unique_ptr d; };