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Added data structures for Mojang Account.
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@ -267,6 +267,10 @@ logic/net/LoginTask.cpp
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logic/net/S3ListBucket.h
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logic/net/S3ListBucket.h
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logic/net/S3ListBucket.cpp
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logic/net/S3ListBucket.cpp
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# Yggdrasil login stuff
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logic/auth/MojangAccount.h
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logic/auth/MojangAccount.cpp
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# legacy instances
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# legacy instances
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logic/LegacyInstance.h
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logic/LegacyInstance.h
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55
logic/auth/MojangAccount.cpp
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55
logic/auth/MojangAccount.cpp
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/* Copyright 2013 MultiMC Contributors
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*
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* Authors: Orochimarufan <orochimarufan.x3@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "MojangAccount.h"
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#include <QUuid>
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MojangAccount::MojangAccount(const QString& username, QObject* parent) :
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QObject(parent)
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{
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// Generate a client token.
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m_clientToken = QUuid::createUuid().toString();
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m_username = username;
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}
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MojangAccount::MojangAccount(const QString& username, const QString& clientToken,
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const QString& accessToken, QObject* parent) :
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QObject(parent)
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{
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m_username = username;
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m_clientToken = clientToken;
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m_accessToken = accessToken;
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}
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QString MojangAccount::username() const
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{
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return m_username;
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}
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QString MojangAccount::clientToken() const
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{
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return m_clientToken;
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}
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QString MojangAccount::accessToken() const
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{
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return m_accessToken;
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}
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70
logic/auth/MojangAccount.h
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70
logic/auth/MojangAccount.h
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/* Copyright 2013 Andrew Okin
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QObject>
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#include <QString>
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/**
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* Object that stores information about a certain Mojang account.
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*
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* Said information may include things such as that account's username, client token, and access
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* token if the user chose to stay logged in.
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*/
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class MojangAccount : public QObject
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{
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Q_OBJECT
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public:
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/**
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* Constructs a new MojangAccount with the given username.
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* The client token will be generated automatically and the access token will be blank.
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*/
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explicit MojangAccount(const QString& username, QObject* parent = 0);
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/**
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* Constructs a new MojangAccount with the given username, client token, and access token.
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*/
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explicit MojangAccount(const QString& username, const QString& clientToken, const QString& accessToken, QObject* parent = 0);
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/**
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* This MojangAccount's username. May be an email address if the account is migrated.
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*/
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QString username() const;
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/**
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* This MojangAccount's client token. This is a UUID used by Mojang's auth servers to identify this client.
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* This is unique for each MojangAccount.
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*/
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QString clientToken() const;
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/**
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* This MojangAccount's access token.
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* If the user has not chosen to stay logged in, this will be an empty string.
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*/
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QString accessToken() const;
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/**
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* Changes this MojangAccount's access token to the given value.
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*/
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QString setAccessToken(const QString& token);
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protected:
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QString m_username;
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QString m_clientToken;
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QString m_accessToken; // Blank if not logged in.
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};
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