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https://github.com/MultiMC/MultiMC5.git
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WIP break stuff
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parent
62e1bf327d
commit
7b0a812db7
@ -4,7 +4,7 @@
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#include <QSaveFile>
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#include <QSaveFile>
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namespace {
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namespace {
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bool load(const QString& path, std::vector<GameOptionItem> &contents, int & version)
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bool load(const QString& path, RawGameOptions & contents)
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{
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{
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contents.clear();
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contents.clear();
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QFile file(path);
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QFile file(path);
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@ -13,7 +13,6 @@ bool load(const QString& path, std::vector<GameOptionItem> &contents, int & vers
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qWarning() << "Failed to read options file.";
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qWarning() << "Failed to read options file.";
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return false;
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return false;
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}
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}
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version = 0;
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while(!file.atEnd())
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while(!file.atEnd())
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{
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{
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auto line = file.readLine();
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auto line = file.readLine();
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@ -31,32 +30,32 @@ bool load(const QString& path, std::vector<GameOptionItem> &contents, int & vers
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qDebug() << "!!" << key << "!!";
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qDebug() << "!!" << key << "!!";
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if(key == "version")
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if(key == "version")
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{
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{
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version = value.toInt();
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contents.version = value.toInt();
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continue;
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continue;
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}
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}
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contents.emplace_back(GameOptionItem{key, value});
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contents.mapping[key] = value;
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}
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}
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qDebug() << "Loaded" << path << "with version:" << version;
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qDebug() << "Loaded" << path << "with version:" << contents.version;
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return true;
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return true;
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}
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}
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bool save(const QString& path, std::vector<GameOptionItem> &mapping, int version)
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bool save(const QString& path, RawGameOptions& contents)
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{
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{
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QSaveFile out(path);
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QSaveFile out(path);
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if(!out.open(QIODevice::WriteOnly))
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if(!out.open(QIODevice::WriteOnly))
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{
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{
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return false;
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return false;
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}
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}
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if(version != 0)
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if(contents.version != 0)
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{
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{
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QString versionLine = QString("version:%1\n").arg(version);
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QString versionLine = QString("version:%1\n").arg(contents.version);
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out.write(versionLine.toUtf8());
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out.write(versionLine.toUtf8());
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}
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}
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auto iter = mapping.begin();
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auto iter = contents.mapping.begin();
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while (iter != mapping.end())
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while (iter != contents.mapping.end())
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{
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{
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out.write(iter->key.toUtf8());
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out.write(iter->first.toUtf8());
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out.write(":");
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out.write(":");
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out.write(iter->value.toUtf8());
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out.write(iter->second.toUtf8());
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out.write("\n");
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out.write("\n");
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iter++;
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iter++;
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}
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}
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@ -95,7 +94,7 @@ QVariant GameOptions::data(const QModelIndex& index, int role) const
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int row = index.row();
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int row = index.row();
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int column = index.column();
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int column = index.column();
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if (row < 0 || row >= int(contents.size()))
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if (row < 0 || row >= rowCount())
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return QVariant();
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return QVariant();
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switch (role)
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switch (role)
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@ -103,11 +102,11 @@ QVariant GameOptions::data(const QModelIndex& index, int role) const
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case Qt::DisplayRole:
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case Qt::DisplayRole:
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if(column == 0)
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if(column == 0)
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{
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{
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return contents[row].key;
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return cookedOptions.items[row].id;
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}
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}
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else
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else
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{
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{
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return contents[row].value;
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return cookedOptions.items[row].default_value;
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}
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}
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default:
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default:
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return QVariant();
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return QVariant();
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@ -117,7 +116,7 @@ QVariant GameOptions::data(const QModelIndex& index, int role) const
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int GameOptions::rowCount(const QModelIndex&) const
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int GameOptions::rowCount(const QModelIndex&) const
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{
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{
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return contents.size();
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return cookedOptions.items.size();
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}
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}
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int GameOptions::columnCount(const QModelIndex&) const
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int GameOptions::columnCount(const QModelIndex&) const
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@ -133,12 +132,12 @@ bool GameOptions::isLoaded() const
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bool GameOptions::reload()
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bool GameOptions::reload()
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{
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{
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beginResetModel();
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beginResetModel();
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loaded = load(path, contents, version);
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loaded = load(path, rawOptions);
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endResetModel();
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endResetModel();
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return loaded;
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return loaded;
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}
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}
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bool GameOptions::save()
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bool GameOptions::save()
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{
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{
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return ::save(path, contents, version);
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return ::save(path, rawOptions);
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}
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}
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@ -4,12 +4,46 @@
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#include <QString>
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#include <QString>
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#include <QAbstractListModel>
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#include <QAbstractListModel>
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struct RawGameOptions
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{
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void clear()
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{
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version = 0;
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mapping.clear();
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}
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std::map<QString, QString> mapping;
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int version = 0;
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};
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struct GameOptionItem
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struct GameOptionItem
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{
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{
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QString id;
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enum ValueType
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{
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INT,
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FLOAT,
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BOOL,
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FOV_MADNESS,
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FPS_MADNESS
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} value_type;
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enum VisualType
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{
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} visual_type;
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QVariant null_value;
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QVariant default_value;
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QVariant min_value;
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QVariant max_value;
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QString key;
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QString key;
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QString value;
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};
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};
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struct CookedGameOptions
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{
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std::vector<GameOptionItem> items;
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};
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class GameOptions : public QAbstractListModel
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class GameOptions : public QAbstractListModel
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{
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{
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Q_OBJECT
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Q_OBJECT
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@ -27,7 +61,8 @@ public:
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bool save();
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bool save();
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private:
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private:
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std::vector<GameOptionItem> contents;
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RawGameOptions rawOptions;
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CookedGameOptions cookedOptions;
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bool loaded = false;
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bool loaded = false;
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QString path;
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QString path;
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int version = 0;
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int version = 0;
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