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NOISSUE fix z-fighting in the 3d skin preview
Not perfect, but it's something.
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@ -234,10 +234,10 @@ void RenderSkin(RenderContext& context, int version, Model model)
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if(version == 1)
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{
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RenderBox(context, 9, 13, 5, torso_cover, torsoPosition);
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RenderBox(context, 5, 13, 5.01, left_arm_cover_classic, leftArmPosition);
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RenderBox(context, 5, 13, 5.01, right_arm_cover_classic, rightArmPosition);
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RenderBox(context, 5, 13, 5.03, left_arm_cover_classic, leftArmPosition);
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RenderBox(context, 5, 13, 5.03, right_arm_cover_classic, rightArmPosition);
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RenderBox(context, 5, 13, 5.01, left_leg_cover, leftLegPosition);
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RenderBox(context, 5, 13, 5.01, right_leg_cover, rightLegPosition);
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RenderBox(context, 5, 13, 5.02, right_leg_cover, rightLegPosition);
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}
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}
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else
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@ -266,10 +266,10 @@ void RenderSkin(RenderContext& context, int version, Model model)
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if(version == 1)
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{
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RenderBox(context, 9, 13, 5, torso_cover, torsoPosition);
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RenderBox(context, 4, 13, 5.01, left_arm_cover_slim, leftArmPosition);
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RenderBox(context, 4, 13, 5.01, right_arm_cover_slim, rightArmPosition);
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RenderBox(context, 4, 13, 5.03, left_arm_cover_slim, leftArmPosition);
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RenderBox(context, 4, 13, 5.03, right_arm_cover_slim, rightArmPosition);
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RenderBox(context, 5, 13, 5.01, left_leg_cover, leftLegPosition);
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RenderBox(context, 5, 13, 5.01, right_leg_cover, rightLegPosition);
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RenderBox(context, 5, 13, 5.02, right_leg_cover, rightLegPosition);
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}
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}
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}
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