NOISSUE fix z-fighting in the 3d skin preview

Not perfect, but it's something.
This commit is contained in:
Petr Mrázek 2025-01-16 02:49:21 +01:00
parent a484024b9e
commit 5e71eb1788

View File

@ -234,10 +234,10 @@ void RenderSkin(RenderContext& context, int version, Model model)
if(version == 1)
{
RenderBox(context, 9, 13, 5, torso_cover, torsoPosition);
RenderBox(context, 5, 13, 5.01, left_arm_cover_classic, leftArmPosition);
RenderBox(context, 5, 13, 5.01, right_arm_cover_classic, rightArmPosition);
RenderBox(context, 5, 13, 5.03, left_arm_cover_classic, leftArmPosition);
RenderBox(context, 5, 13, 5.03, right_arm_cover_classic, rightArmPosition);
RenderBox(context, 5, 13, 5.01, left_leg_cover, leftLegPosition);
RenderBox(context, 5, 13, 5.01, right_leg_cover, rightLegPosition);
RenderBox(context, 5, 13, 5.02, right_leg_cover, rightLegPosition);
}
}
else
@ -266,10 +266,10 @@ void RenderSkin(RenderContext& context, int version, Model model)
if(version == 1)
{
RenderBox(context, 9, 13, 5, torso_cover, torsoPosition);
RenderBox(context, 4, 13, 5.01, left_arm_cover_slim, leftArmPosition);
RenderBox(context, 4, 13, 5.01, right_arm_cover_slim, rightArmPosition);
RenderBox(context, 4, 13, 5.03, left_arm_cover_slim, leftArmPosition);
RenderBox(context, 4, 13, 5.03, right_arm_cover_slim, rightArmPosition);
RenderBox(context, 5, 13, 5.01, left_leg_cover, leftLegPosition);
RenderBox(context, 5, 13, 5.01, right_leg_cover, rightLegPosition);
RenderBox(context, 5, 13, 5.02, right_leg_cover, rightLegPosition);
}
}
}