MultiMC5/application/dialogs/SkinUploadDialog.cpp

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2016-05-12 20:51:25 +00:00
#include <QFileInfo>
#include <QFileDialog>
#include <FileSystem.h>
#include <minecraft/SkinUpload.h>
#include "SkinUploadDialog.h"
#include "ui_SkinUploadDialog.h"
#include "ProgressDialog.h"
#include "CustomMessageBox.h"
void SkinUploadDialog::on_buttonBox_rejected()
{
close();
}
void SkinUploadDialog::on_buttonBox_accepted()
{
AuthSessionPtr session = std::make_shared<AuthSession>();
auto login = m_acct->login(session);
ProgressDialog prog(this);
if (prog.execWithTask((Task*)login.get()) != QDialog::Accepted)
{
//FIXME: recover with password prompt
CustomMessageBox::selectable(this, tr("Failed to login!"), tr("Unknown error"), QMessageBox::Warning)->exec();
close();
return;
}
QString fileName = ui->skinPathTextBox->text();
if (!QFile::exists(fileName))
{
CustomMessageBox::selectable(this, tr("Skin file does not exist!"), tr("Unknown error"), QMessageBox::Warning)->exec();
close();
return;
}
SkinUpload::Model model = SkinUpload::STEVE;
if (ui->steveBtn->isChecked())
{
model = SkinUpload::STEVE;
}
else if (ui->alexBtn->isChecked())
{
model = SkinUpload::ALEX;
}
SkinUploadPtr upload = std::make_shared<SkinUpload>(this, session, FS::read(fileName), model);
if (prog.execWithTask((Task*)upload.get()) != QDialog::Accepted)
{
CustomMessageBox::selectable(this, tr("Failed to upload skin!"), tr("Unknown error"), QMessageBox::Warning)->exec();
close();
return;
}
CustomMessageBox::selectable(this, tr("Skin uploaded!"), tr("Success"), QMessageBox::Information)->exec();
close();
}
void SkinUploadDialog::on_skinBrowseBtn_clicked()
{
QString raw_path = QFileDialog::getOpenFileName(this, tr("Select Skin Texture"), QString(), "*.png");
QString cooked_path = FS::NormalizePath(raw_path);
if (cooked_path.isEmpty() || !QFileInfo::exists(cooked_path))
{
return;
}
ui->skinPathTextBox->setText(cooked_path);
}
SkinUploadDialog::SkinUploadDialog(MojangAccountPtr acct, QWidget *parent)
:QDialog(parent), m_acct(acct), ui(new Ui::SkinUploadDialog)
{
ui->setupUi(this);
}