mirror of
https://github.com/MultiMC/MultiMC5.git
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70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
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#include <QFileInfo>
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#include <QFileDialog>
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#include <FileSystem.h>
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#include <minecraft/SkinUpload.h>
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#include "SkinUploadDialog.h"
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#include "ui_SkinUploadDialog.h"
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#include "ProgressDialog.h"
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#include "CustomMessageBox.h"
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void SkinUploadDialog::on_buttonBox_rejected()
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{
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close();
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}
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void SkinUploadDialog::on_buttonBox_accepted()
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{
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AuthSessionPtr session = std::make_shared<AuthSession>();
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auto login = m_acct->login(session);
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ProgressDialog prog(this);
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if (prog.execWithTask((Task*)login.get()) != QDialog::Accepted)
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{
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//FIXME: recover with password prompt
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CustomMessageBox::selectable(this, tr("Failed to login!"), tr("Unknown error"), QMessageBox::Warning)->exec();
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close();
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return;
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}
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QString fileName = ui->skinPathTextBox->text();
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if (!QFile::exists(fileName))
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{
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CustomMessageBox::selectable(this, tr("Skin file does not exist!"), tr("Unknown error"), QMessageBox::Warning)->exec();
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close();
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return;
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}
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SkinUpload::Model model = SkinUpload::STEVE;
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if (ui->steveBtn->isChecked())
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{
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model = SkinUpload::STEVE;
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}
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else if (ui->alexBtn->isChecked())
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{
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model = SkinUpload::ALEX;
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}
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SkinUploadPtr upload = std::make_shared<SkinUpload>(this, session, FS::read(fileName), model);
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if (prog.execWithTask((Task*)upload.get()) != QDialog::Accepted)
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{
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CustomMessageBox::selectable(this, tr("Failed to upload skin!"), tr("Unknown error"), QMessageBox::Warning)->exec();
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close();
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return;
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}
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CustomMessageBox::selectable(this, tr("Skin uploaded!"), tr("Success"), QMessageBox::Information)->exec();
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close();
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}
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void SkinUploadDialog::on_skinBrowseBtn_clicked()
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{
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QString raw_path = QFileDialog::getOpenFileName(this, tr("Select Skin Texture"), QString(), "*.png");
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QString cooked_path = FS::NormalizePath(raw_path);
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if (cooked_path.isEmpty() || !QFileInfo::exists(cooked_path))
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{
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return;
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}
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ui->skinPathTextBox->setText(cooked_path);
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}
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SkinUploadDialog::SkinUploadDialog(MojangAccountPtr acct, QWidget *parent)
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:QDialog(parent), m_acct(acct), ui(new Ui::SkinUploadDialog)
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{
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ui->setupUi(this);
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}
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