mirror of
https://github.com/MultiMC/MultiMC5.git
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153 lines
3.8 KiB
C++
153 lines
3.8 KiB
C++
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/* Copyright 2014 MultiMC Contributors
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*
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* Authors:
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* Taeyeon Mori <orochimarufan.x3@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "LoginDialog.h"
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#include "ui_LoginDialog.h"
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#include "logic/auth/YggdrasilTask.h"
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#include <QtWidgets/QPushButton>
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LoginDialog::LoginDialog(QWidget *parent) : QDialog(parent), ui(new Ui::LoginDialog)
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{
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ui->setupUi(this);
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ui->progressBar->setVisible(false);
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ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false);
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setAttribute(Qt::WA_ShowModal);
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connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept);
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connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
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}
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LoginDialog::~LoginDialog()
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{
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delete ui;
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}
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// Stage 1: User interaction
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void LoginDialog::accept()
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{
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setResult(Accepted);
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loop.quit();
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}
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void LoginDialog::reject()
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{
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setResult(Rejected);
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loop.quit();
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}
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void LoginDialog::setUserInputsEnabled(bool enable)
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{
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ui->userTextBox->setEnabled(enable);
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ui->passTextBox->setEnabled(enable);
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ui->buttonBox->setEnabled(enable);
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}
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// Enable the OK button only when both textboxes contain something.
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void LoginDialog::on_userTextBox_textEdited(QString newText)
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{
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ui->buttonBox->button(QDialogButtonBox::Ok)
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->setEnabled(!newText.isEmpty() && !ui->passTextBox->text().isEmpty());
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}
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void LoginDialog::on_passTextBox_textEdited(QString newText)
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{
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ui->buttonBox->button(QDialogButtonBox::Ok)
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->setEnabled(!newText.isEmpty() && !ui->userTextBox->text().isEmpty());
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}
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// Stage 2: Task interaction
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void LoginDialog::onTaskFailed(QString failure)
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{
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// Set message
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ui->label->setText("<span style='color:red'>" + failure + "</span>");
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// Return
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setResult(Rejected);
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loop.quit();
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}
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void LoginDialog::onTaskSucceeded()
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{
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setResult(Accepted);
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loop.quit();
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}
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void LoginDialog::onTaskStatus(QString status)
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{
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ui->label->setText(status);
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}
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void LoginDialog::onTaskProgress(qint64 current, qint64 total)
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{
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ui->progressBar->setMaximum(total);
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ui->progressBar->setValue(current);
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}
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// Public interface
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MojangAccountPtr LoginDialog::newAccount(QWidget *parent, QString msg)
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{
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LoginDialog dlg(parent);
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dlg.show();
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dlg.ui->label->setText(msg);
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while (1)
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{
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// Show dialog
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dlg.loop.exec();
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// Close if cancel was clicked
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if (dlg.result() == Rejected)
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return nullptr;
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// Read values
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QString username(dlg.ui->userTextBox->text());
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QString password(dlg.ui->passTextBox->text());
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// disable inputs
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dlg.setUserInputsEnabled(false);
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dlg.ui->progressBar->setVisible(true);
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// Start login process
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MojangAccountPtr account = MojangAccount::createFromUsername(username);
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auto task = account->login(nullptr, password);
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// show progess
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connect(task.get(), &ProgressProvider::failed, &dlg, &LoginDialog::onTaskFailed);
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connect(task.get(), &ProgressProvider::succeeded, &dlg, &LoginDialog::onTaskSucceeded);
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connect(task.get(), &ProgressProvider::status, &dlg, &LoginDialog::onTaskStatus);
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connect(task.get(), &ProgressProvider::progress, &dlg, &LoginDialog::onTaskProgress);
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// Start task
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if (!task->isRunning())
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task->start();
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if (task->isRunning())
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dlg.loop.exec();
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// Be done
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if (dlg.result() == Accepted)
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return account;
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// Otherwise, re-enable user inputs and begin anew
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dlg.setUserInputsEnabled(true);
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dlg.ui->progressBar->setVisible(false);
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}
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}
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