Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.
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Léo Lam cf50bad36c ipc_templating: Avoid depending on order of evaluation (#83)
f(x, x++) is unspecified behaviour in C++. An implementation could
evaluate arguments from left to right or from right to left.

`T(r.Buffers[a_index], r.BufferSizes[a_index++])` might
access the wrong buffer if `a_index++` is evaluated before the first
argument.

Fixes -Wsequence-point warnings
2018-05-05 11:41:08 -07:00
exosphere ENUMs for APB Slave Security Enable registers (#67) 2018-04-25 09:46:17 -07:00
fusee Use the bloated string formatting functions from newlib 2018-05-05 18:35:00 +02:00
img Push all graphical resources to main repo, add credits 2018-05-01 18:42:23 -06:00
stratosphere ipc_templating: Avoid depending on order of evaluation (#83) 2018-05-05 11:41:08 -07:00
thermosphere Update README.md (#70) 2018-04-26 20:45:11 -07:00
.gitignore Stratosphere: Add IPC templating for non-member functions. 2018-05-03 03:14:48 -06:00
LICENSE Add license and disclaimer. 2018-01-17 23:54:38 -08:00
Makefile Changed PACKAGE2_MAXVER_400_CURRENT to PACKAGE2_MAXVER_400_410. (#64) 2018-04-23 11:07:49 -07:00
README.md Push all graphical resources to main repo, add credits 2018-05-01 18:42:23 -06:00

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License

Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.

Credits

Atmosphère is currently being developed and maintained by SciresM, TuxSH, ktemkin and hexkyz.
In no particular order, we credit the following for their invaluable contributions:

  • switchbrew for the libnx project and the extensive documentation, research and tool development pertaining to the Nintendo Switch.
  • devkitPro for the devkitA64 toolchain and libnx support.
  • ReSwitched Team for additional documentation, research and tool development pertaining to the Nintendo Switch.
  • naehrwert for the hekate project and its hwinit code base.
  • hedgeberg for research and hardware testing.
  • lioncash for code cleanup and general improvements.
  • jaames for designing and providing Atmosphère's graphical resources.
  • Everyone who submitted entries for Atmosphère's splash design contest.
  • All those who actively contribute to the Atmosphère repository.