mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
synced 2024-11-18 08:11:21 +00:00
c2d9ac8f5c
Also greatly refactors libstratosphere, and does a lot of other things. There is a lot of code in this one.
110 lines
3.6 KiB
C++
110 lines
3.6 KiB
C++
#include <switch.h>
|
|
|
|
#include <algorithm>
|
|
|
|
#include <stratosphere/multithreadedwaitablemanager.hpp>
|
|
|
|
void MultiThreadedWaitableManager::process() {
|
|
Result rc;
|
|
for (unsigned int i = 0; i < num_threads; i++) {
|
|
if (R_FAILED((rc = threadStart(&threads[i])))) {
|
|
fatalSimple(rc);
|
|
}
|
|
}
|
|
MultiThreadedWaitableManager::thread_func(this);
|
|
}
|
|
|
|
void MultiThreadedWaitableManager::process_until_timeout() {
|
|
/* TODO: Panic. */
|
|
}
|
|
|
|
void MultiThreadedWaitableManager::add_waitable(IWaitable *waitable) {
|
|
this->lock.Lock();
|
|
this->to_add_waitables.push_back(waitable);
|
|
waitable->set_manager(this);
|
|
this->new_waitable_event->signal_event();
|
|
this->lock.Unlock();
|
|
}
|
|
|
|
|
|
IWaitable *MultiThreadedWaitableManager::get_waitable() {
|
|
std::vector<Handle> handles;
|
|
|
|
int handle_index = 0;
|
|
Result rc;
|
|
this->get_waitable_lock.Lock();
|
|
while (1) {
|
|
/* Sort waitables by priority. */
|
|
std::sort(this->waitables.begin(), this->waitables.end(), IWaitable::compare);
|
|
|
|
/* Copy out handles. */
|
|
handles.resize(this->waitables.size());
|
|
std::transform(this->waitables.begin(), this->waitables.end(), handles.begin(), [](IWaitable *w) { return w->get_handle(); });
|
|
|
|
rc = svcWaitSynchronization(&handle_index, handles.data(), this->waitables.size(), this->timeout);
|
|
IWaitable *w = this->waitables[handle_index];
|
|
if (R_SUCCEEDED(rc)) {
|
|
for (int i = 0; i < handle_index; i++) {
|
|
this->waitables[i]->update_priority();
|
|
}
|
|
this->waitables.erase(this->waitables.begin() + handle_index);
|
|
} else if (rc == 0xEA01) {
|
|
/* Timeout. */
|
|
for (auto & waitable : this->waitables) {
|
|
waitable->update_priority();
|
|
}
|
|
} else if (rc != 0xF601) {
|
|
/* TODO: Panic. When can this happen? */
|
|
} else {
|
|
for (int i = 0; i < handle_index; i++) {
|
|
this->waitables[i]->update_priority();
|
|
}
|
|
this->waitables.erase(this->waitables.begin() + handle_index);
|
|
delete w;
|
|
}
|
|
|
|
/* Do deferred callback for each waitable. */
|
|
for (auto & waitable : this->waitables) {
|
|
if (waitable->get_deferred()) {
|
|
waitable->handle_deferred();
|
|
}
|
|
}
|
|
|
|
/* Return waitable. */
|
|
if (R_SUCCEEDED(rc)) {
|
|
if (w == this->new_waitable_event) {
|
|
w->handle_signaled(0);
|
|
this->waitables.push_back(w);
|
|
} else {
|
|
this->get_waitable_lock.Unlock();
|
|
return w;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Result MultiThreadedWaitableManager::add_waitable_callback(void *arg, Handle *handles, size_t num_handles, u64 timeout) {
|
|
MultiThreadedWaitableManager *this_ptr = (MultiThreadedWaitableManager *)arg;
|
|
svcClearEvent(handles[0]);
|
|
this_ptr->lock.Lock();
|
|
this_ptr->waitables.insert(this_ptr->waitables.end(), this_ptr->to_add_waitables.begin(), this_ptr->to_add_waitables.end());
|
|
this_ptr->to_add_waitables.clear();
|
|
this_ptr->lock.Unlock();
|
|
return 0;
|
|
}
|
|
|
|
void MultiThreadedWaitableManager::thread_func(void *t) {
|
|
MultiThreadedWaitableManager *this_ptr = (MultiThreadedWaitableManager *)t;
|
|
while (1) {
|
|
IWaitable *w = this_ptr->get_waitable();
|
|
if (w) {
|
|
Result rc = w->handle_signaled(0);
|
|
if (rc == 0xF601) {
|
|
/* Close! */
|
|
delete w;
|
|
} else {
|
|
this_ptr->add_waitable(w);
|
|
}
|
|
}
|
|
}
|
|
} |