Atmosphere/stratosphere/fatal/source/fatal_repair.cpp
2018-11-10 13:15:48 -08:00

85 lines
2.7 KiB
C++

/*
* Copyright (c) 2018 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <switch.h>
#include <stratosphere.hpp>
#include "fatal_types.hpp"
#include "fatal_repair.hpp"
#include "fatal_throw.hpp"
static bool InRepairWithoutVolHeld() {
if (GetRuntimeFirmwareVersion() < FirmwareVersion_300) {
return false;
}
bool in_repair;
if (R_FAILED(setsysGetFlag(SetSysFlag_InRepairProcessEnable, &in_repair)) || !in_repair) {
return false;
}
{
GpioPadSession vol_btn;
if (R_SUCCEEDED(gpioOpenSession(&vol_btn, GpioPadName_ButtonVolUp))) {
/* Ensure we close even on early return. */
ON_SCOPE_EXIT { gpioPadClose(&vol_btn); };
/* Set direction input. */
gpioPadSetDirection(&vol_btn, GpioDirection_Input);
/* Ensure that we're holding the volume button for a full second. */
TimeoutHelper timeout_helper(1000000000UL);
while (!timeout_helper.TimedOut()) {
GpioValue val;
if (R_FAILED(gpioPadGetValue(&vol_btn, &val)) || val != GpioValue_Low) {
return true;
}
/* Sleep for 100 ms. */
svcSleepThread(100000000UL);
}
}
}
return false;
}
static bool InRepairWithoutTimeReviserCartridge() {
if (GetRuntimeFirmwareVersion() < FirmwareVersion_500) {
return false;
}
bool requires_time_reviser;
if (R_FAILED(setsysGetFlag(SetSysFlag_RequiresRunRepairTimeReviser, &requires_time_reviser)) || !requires_time_reviser) {
return false;
}
/* TODO: if (!IsGamecardInserted()) { return true; } */
/* TODO: return GetGameCardAttribute(GetGameCardHandle()) & GameCardAttribute_Repair == GameCardAttribute_Repair; */
return false;
}
void CheckRepairStatus() {
if (InRepairWithoutVolHeld()) {
ThrowFatalForSelf(FatalResult_InRepairWithoutVolHeld);
}
if (InRepairWithoutTimeReviserCartridge()) {
ThrowFatalForSelf(FatalResult_InRepairWithoutTimeReviserCartridge);
}
}