Atmosphere/stratosphere/dmnt/source/dmnt_service_debug.cpp
Michael Scire 4059dc6187 Results: Implement namespaced, type-safe results.
Because I was working on multiple things at once, this commit also:
- Adds wrappers for/linker flags to wrap CXX exceptions to make them
  abort. This saves ~0x8000 of memory in every system module.
- Broadly replaces lines of the pattern if (cond) { return ResultX; }
  with R_UNLESS(!cond, ResultX());.
- Reworks the R_TRY_CATCH macros (and the result macros in general).
2019-12-07 12:41:28 -08:00

56 lines
2.1 KiB
C++

/*
* Copyright (c) 2018-2019 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "dmnt_service.hpp"
namespace sts::dmnt {
Result DebugMonitorService::BreakDebugProcess(Handle debug_hnd) {
/* Nintendo discards the output of this command, but we will return it. */
return svcBreakDebugProcess(debug_hnd);
}
Result DebugMonitorService::TerminateDebugProcess(Handle debug_hnd) {
/* Nintendo discards the output of this command, but we will return it. */
return svcTerminateDebugProcess(debug_hnd);
}
Result DebugMonitorService::CloseHandle(Handle debug_hnd) {
/* Nintendo discards the output of this command, but we will return it. */
/* This command is, entertainingly, also pretty unsafe in general... */
return svcCloseHandle(debug_hnd);
}
Result DebugMonitorService::GetProcessId(sf::Out<os::ProcessId> out_pid, Handle hnd) {
/* Nintendo discards the output of this command, but we will return it. */
return os::TryGetProcessId(out_pid.GetPointer(), hnd);
}
Result DebugMonitorService::GetProcessHandle(sf::Out<Handle> out_hnd, os::ProcessId pid) {
R_TRY_CATCH(svcDebugActiveProcess(out_hnd.GetPointer(), static_cast<u64>(pid))) {
R_CONVERT(svc::ResultBusy, dbg::ResultAlreadyAttached());
} R_END_TRY_CATCH;
return ResultSuccess();
}
Result DebugMonitorService::WaitSynchronization(Handle hnd, u64 ns) {
/* Nintendo discards the output of this command, but we will return it. */
return svcWaitSynchronizationSingle(hnd, ns);
}
}