Stratosphere: Add Launch Queue to Loader

Modified from RE done by @ogniK5377
This commit is contained in:
Michael Scire 2018-04-17 17:41:57 -06:00
parent 864979179a
commit c8d1342ddf
2 changed files with 65 additions and 0 deletions

View File

@ -0,0 +1,46 @@
#include "ldr_launch_queue.hpp"
#include <switch.h>
static launch_item_t g_launch_queue[LAUNCH_QUEUE_SIZE];
int launch_queue_get_index(u64 TID) {
for(unsigned int i = 0; i < LAUNCH_QUEUE_SIZE; i++) {
if(g_launch_queue[i].tid == TID) {
return i;
}
}
return LAUNCH_QUEUE_FULL;
}
int launch_queue_get_free_index(u64 TID) {
for(unsigned int i = 0; i < LAUNCH_QUEUE_SIZE; i++) {
if(g_launch_queue[i].tid == TID || g_launch_queue[i].tid == 0x0) {
return i;
}
}
return LAUNCH_QUEUE_FULL;
}
Result launch_queue_add(launch_item_t *item) {
if(item->arg_size > LAUNCH_QUEUE_ARG_SIZE_MAX) {
return 0x209;
}
int idx = launch_queue_get_free_index(item->tid);
if(idx == LAUNCH_QUEUE_FULL)
return 0x409;
g_launch_queue[idx] = *item;
return 0x0;
}
bool launch_queue_contains(uint64_t TID) {
return launch_queue_get_index(TID) != LAUNCH_QUEUE_FULL;
}
void launch_queue_clear() {
for (unsigned int i = 0; i < LAUNCH_QUEUE_SIZE; i++) {
g_launch_queue[i].tid = 0;
}
}

View File

@ -0,0 +1,19 @@
#pragma once
#include <switch.h>
#define LAUNCH_QUEUE_SIZE (10)
#define LAUNCH_QUEUE_FULL (-1)
#define LAUNCH_QUEUE_ARG_SIZE_MAX (0x8000)
typedef struct launch_item_t {
u64 tid;
u64 arg_size;
char args[LAUNCH_QUEUE_ARG_SIZE_MAX];
} launch_item_t;
Result launch_queue_add(launch_item_t item);
int launch_queue_get_index(u64 TID);
int launch_queue_get_free_index(u64 TID = 0);
bool launch_queue_contains(u64 TID);
void launch_queue_clear();