2022-06-22 03:09:59 +00:00
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package main
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import (
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"bytes"
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"encoding/binary"
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2022-06-22 03:25:03 +00:00
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"encoding/json"
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2022-06-22 03:09:59 +00:00
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"fmt"
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"io"
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"net"
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"time"
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)
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type client struct {
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conn net.Conn
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addr string
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port int
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version uint64
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}
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// newClient Initialises a new connection
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func newClient(conn net.Conn, addr string, port int, ver uint64) client {
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return client{conn, addr, port, ver}
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}
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// read the response from the Minecraft server
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func (c *client) read() (*Response, error) {
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buf := make([]byte, 0, 32768)
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tmp := make([]byte, 256)
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for {
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count, err := c.conn.Read(tmp)
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if count > 0 {
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buf = append(buf, tmp[:count]...)
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}
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if err != nil {
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if err == io.EOF {
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break
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} else {
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return nil, err
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}
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}
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}
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return c.handle(buf)
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}
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// write send handshake request to the Minecraft server
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func (c *client) write() error {
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_, err := c.conn.Write(handshake(c.addr, c.port, c.version))
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if err != nil {
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return err
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}
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return nil
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}
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// handle parses response from Minecraft server and converts the json output to a protocol buffer
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2022-06-22 03:25:03 +00:00
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func (c *client) handle(message []byte) (*Response, error) {
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var response Response
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b := bytes.Split(message, []byte("{"))
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ne := bytes.SplitAfterN(message, b[0], 2)
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trim := bytes.TrimSuffix(ne[1], []byte("\x00"))
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2022-06-22 03:25:03 +00:00
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if err := json.Unmarshal(trim, &response); err != nil {
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2022-06-22 03:09:59 +00:00
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return nil, err
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}
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return &response, nil
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}
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// ping sends ping payload to Minecraft server
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func (c *client) ping() (time.Duration, error) {
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start := time.Now()
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if _, err := c.conn.Write([]byte{0x01, byte(start.Unix())}); err != nil {
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return 0, err
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}
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buf := make([]byte, 2)
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for {
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fmt.Println("ping")
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_, err := c.conn.Read(buf)
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if err != nil {
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if err == io.EOF {
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break
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} else {
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return 0, err
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}
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}
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}
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return time.Since(start), nil
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}
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func (c *client) pingtest() (time.Duration, error) {
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start := time.Now()
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if _, err := c.conn.Write([]byte{0x01, byte(start.Unix())}); err != nil {
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return 0, err
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}
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_, err := io.ReadAll(c.conn)
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if err != nil {
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return 0, err
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}
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return time.Since(start), nil
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}
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/* handshake constructs the handshake packet to be sent to the Minecraft server
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see: https://wiki.vg/Server_List_Ping#Handshake */
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func handshake(addr string, port int, ver uint64) []byte {
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id := []byte{0x00}
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state := []byte{0x01}
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version := make([]byte, 2)
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binary.PutUvarint(version, ver)
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p := make([]byte, 2)
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binary.BigEndian.PutUint16(p, uint16(port))
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length := packetlength(id, version, []byte(addr), p, state) + 1
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var handshake bytes.Buffer
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handshake.WriteByte(byte(length))
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handshake.Write(id)
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handshake.Write(version)
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handshake.WriteByte(byte(len(addr)))
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handshake.WriteString(addr)
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handshake.Write(p)
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handshake.Write(state)
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handshake.Write([]byte{0x01, 0x00})
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return handshake.Bytes()
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}
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func packetlength(b ...[]byte) (length int) {
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for _, bytes := range b {
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length += len(bytes)
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}
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return length
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}
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